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Transcript of Sunday Special: The Year in Gaming

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Transcription of Sunday Special: The Year in Gaming from The Daily Podcast
00:00:00

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00:00:28

Movement that inspires.

00:00:34

Welcome to the Sunday Special. I'm Gilbert Cruz. Over the past few months, we've talked about many different art forms, music, film, TV, theater, fashion. But there's a big one that we haven't touched yet, and in fact, it's one of the most popular artistic mediums in the entire world. It is a medium that some, perversely, still don't consider to be an art form at all. I'm, of course, talking about video games. I love video games. I grew up playing them. I play them with my child. I play them for fun and relaxation. Sometimes, incredibly, I get to play them for work, which I did this week to prepare for today's show. And with a game of the Year set to be crowned in December, there's no time like the present to talk about this year in gaming. With me today are two people who are eminently qualified to do that. Zachary Small is a culture reporter for The Times who covers art and video games. Welcome, Zack. Thanks. Jason Bailey, a culture editor here at The Times, edits all of our video game coverage. Jason, Welcome.

00:01:45

Thank you. Excited to be here.

00:01:49

Before we dive in, I think it would be great to talk about each of our relationships with gaming, how we got into it, what we love about this medium. I think I could easily talk for half an hour about my history, but let's start with you all. Zack?

00:02:05

It would only take you a half hour to talk about this?

00:02:08

No, you're right. I was underselling it.

00:02:10

I mean, for me, it was a strange experience because I was about six years old. I had chicken pox, and one of my cousins was ordered to entertain me. I'm sitting there scratching Itchy in bed, and he comes over and brings Super Nintendo and Super Mario World, and I'm watching this moving cartoon, and I I mean, I obviously still remember it clear as day. I think for me, it was so important. Now, my main job here at the New York Times is covering the art world, fine art, painting, sculpture, blah, blah, blah. But video games were really my first interaction with a quote, unquote art form, and I think that stuck with me and influenced me throughout my life.

00:02:51

Jason.

00:02:51

Similarly to Zack, I came up on a Nintendo console. I'm a little bit older, though, so it was the original Nintendo entertainment system.

00:02:59

Did you Did you have chicken pox?

00:03:00

I did not have chicken pox. It was a Christmas present. It was one of those where we opened all the presents, and then at the end was the big surprise, the Nintendo. But my parents hadn't thought it through, and they gave us some games as presents earlier, and we just opened them up, had no idea what it was, and threw it over our shoulder because we didn't have the console yet. So it really started there in the '90s with the classic Super Mario Brothers 3 and Legend of Zelda. And as I got older, I switched my interest more into first-person shooters in the 2000s. And now, as a graying parent, I have less time, so I'm more interested in the indie games that you can actually complete in a few hours instead of dozens and hundreds of them. What do you think, Gilbert? What started you on this journey?

00:03:45

Capitalism. I think there was a time when Nintendo was the big gift, and my parents said, We need to get this for our kids. They did. I think I had almost every iteration of Nintendo after that When I was in my 20s, I got an Xbox. I became obsessed with open-world games, which I still am, Grand Theft Auto 4 and Red Dead Redemption. And then there came a point. There came a point where I said to myself, If I keep this console in my home, I am not going to want to do anything else with my life. I'm going to stay up to midnight every single night and just immerse myself in these worlds. I cannot do this. And so I sold it to a friend's brother, and I did not get into video games again until the year 2020, which was the year in which I bought a Switch, an Xbox, and a PlayStation because we were all locked down and I needed to entertain both myself and my child.

00:04:42

Wow, you were like going on a binge there.

00:04:44

Yes, I've rediscovered my love and appreciation for this medium.

00:04:48

Was there a game that year that you really got back into?

00:04:52

Animal Crossing, I think, started. My son was quite young at that point. I think he was five, and he was going to school for half the day virtually, and so we needed to figure out what to do with the other many hours of the day.

00:05:04

Building a virtual village with animals is the perfect option.

00:05:08

It was beautiful. It was a beautiful introduction, and then we quickly rolled down the hill into many other things. There was a very strong just dance period. It was like, My boy, you are not going outside, but we need you to move your body. So we are going to download you this dancing video game that he became obsessed with, and now he does dance five times a week. Thank you, video games.

00:05:30

The power of video games.

00:05:31

The power of video games. So do you, first-person shooter, what games are you into at the moment? Because I think one of the things that is true about video games is that a lot of people who don't play them regularly have a picture in their head of what a video game player is, what a gamer is, what video games there are, when the reality is the range, the scope is so, so broad from people who play games on their phones on a regular basis to people who only play sports games to people who only play first-person shooters. Tell me about your preferences.

00:06:11

Yeah, well, first-person shooters might be the most popular genre out there. You look at Call of Duty, it comes out every year, and it's one of the most sold games every year. When I was a teenager, college, post-college, that was what I played. I played Halo, I played Call of Duty, I played first-person shooters that were more spooky, like Dead Space or Bioshock. And like I said, as I've gotten older, your fast Twitch muscles literally degrade. It's like gymnastics.

00:06:40

I was just talking about this.

00:06:41

The best gymnast in the world and ice skaters are 15, 17, 23. And by the time you're 30, you're retired. That's true in these first-person shooters as well. So I still dabblin them to the point of the pandemic. I would stay up late playing Call of Duty Warzone, a battle royale game like Fortnite with friends. But now I don't do that as much. It's more the artsy games. I broke them into three categories. There are the atmospheric puzzle games. Limbo, Inside Cacoon are some of the big ones. Walking simulators, gone home, what remains of Edith Finch. This is the equivalent of an art house.

00:07:19

You're really flexing right now.

00:07:20

Yes, exactly. All these deep cuts.

00:07:22

And then- It's the modifies right here at the top.

00:07:24

Yes. And then metroidvania, which we will definitely get to later in this conversation. But games like Ori and the Blind Forest. Then last year, Animal Well ate up a lot of my time. So that's where I'm at. How about you, Zack? Have you evolved or devolved in terms of your interests?

00:07:40

I like how your description started with you describing yourself as a 100-year-old man, which is not true.

00:07:45

In video game terms, it's true.

00:07:49

I love a story. I love something that's going to try and make me cry, or that's very funny, or it's taking a risk. I guess you could call it an artsy game. But I like something that I can sink my teeth into a good novel. Oftentimes, these are called RPGs or role-playing games. I've gravitated towards those a lot, but I like a platformer. I like something that's fun and really gamey. Mario is a platformer. The Man Jumps. He used to be called Jump Man. How do you get to the essence of that style of game? I still dabble, and sometimes first-person shooters or puzzles or these role-playing games. I'm all over the map.

00:08:27

Tell me a little bit more about what it means for you, this word gamey? What is the thing that... This is interactive storytelling in a way, but what is the thing that separates video games from a lot of the other stuff that we experience with our free time?

00:08:44

Yeah, I mean, listen, we could be like, Well, what does distance it from other things we experience? You could say nothing. In doing this job and thinking more critically and deeply about the games I play, I oftentimes divide it into two different things. I think all games are about the gameplay loop. It's what you do, it's the routine, which is also our lives. We often have these routines. We come to work, people work 9: 00 to 5: 00 jobs. Games teach you either how to master a routine or how to break the routine. Those are two very important life skills to have as you're going through your day and you're like, Oh, my God, I'm in this monotonous thing that I can't escape. I'm in the matrix. You got to break the matrix. I think really great games can teach you to do both.

00:09:30

I would say that game loop is so important, but comes out in many different ways, depending on what type of game it is. I think of a game like Rocket League, which is basically soccer with cars. That's the premise.

00:09:40

I love the description of this game.

00:09:43

The rounds are, I think, about three minutes long, and you play. It's competitive. It's exciting. There's these amazing tricks that people can do that you definitely cannot do yourself. And the round ends, and you want to play again, and you want to master the skills. There's those types of games. Mario Kart might be another example where it's a short loop, but it's fun, it's engaging anybody can play. And then there are games with much longer loops, some of which we'll talk about today, where a run might be 45 minutes or an hour where you're really investing that time into it and trying to master the game.

00:10:16

I think also another side of that, too, a lot of games are about death and about caring for the protagonist you're playing, especially when you're talking about early 3D games, like even Legend of Zelda. The reason why Link doesn't talk is because you're supposed to identify with the character. You care for them. I mean, the health bar is hearts. These are intentionally designed displays. You care for them, but also in many games, death is just a part of it. One of the games we'll talk about later is Hades 2, which is a game where the designers expected you to die repeatedly as you're trying to work through these dungeons. So again, really important life lessons all boil down into, yes, a game, something that seems fun on the outside.

00:11:00

Yeah. So we have covered the personal. We just got a little philosophical. I want to get down to brass techs. Where are we practically in the industry right now? I think the pandemic, to me at least, it seemed like a real boom time for gaming. He had a lot of people stuck at home with all this time on their hands. But it's 2025. Where are we right now?

00:11:23

You know, the game industry has enjoyed about 30 years of growth, unending gradual growth. And We're at a period where that growth is stopping. It is now a mature market. The pandemic broke video games to the mainstream. It also told video game companies, Oh, this audience boom, it's going to last. It's actually going to keep going. It wasn't true. Video games are on these five, six, seven-year timelines of development. It takes a really long time to make them. All these decisions that were made in 2020 during the boom, we've now seen over the last couple of years come to fruition and oftentimes or sometimes fail. Now these companies are losing millions, sometimes hundreds of millions of dollars, sometimes scrapping games just weeks after they come out, enclosed studios and creating off. It's a really turbulent time. A good example of what's happening in the industry right now is if you look at Spider-Man 2. Obviously, Spider-Man, huge franchise. The first Spider-Man game that came out a few years ago, it was huge. They created the second one. It cost somewhere around $300 million. Now, that's an Avengers movie, right?

00:12:38

That is an absurd amount of money.

00:12:40

It's an absurd amount of money. The game sold really well. It was critically acclaimed, and they still did layoffs in that studio. The question is, if the games are too expensive that even a major hit can't make enough money, then what can? I think they're stuck there. The overhead costs are too high. People want really realistic graphics that are expensive to to do. So where do you go from there?

00:13:01

And I think it's worth noting there are different levels of games. Hollywood is just a good way to make this parallel. Inside the industry, we often use the term, Triple A games. That's basically the equivalent of a summer blockbuster, maybe a Mission an impossible movie. Maybe Christopher Nolan's The Odyssey that's coming out next year. Those are the ones Zack's talking about now. Then there are indie games, sometimes made by one person over many years, sometimes by a small team. The challenge there is there are so many of them. There's literally thousands of them released each month that it's hard to break through. You can break through, and we'll talk about some of those games today, but that's the challenge there. Then there's the middle tier, which you could call AA games, perhaps. Those are games where the movie industry is hollowed out and people aren't going to the movies to see things that might have been popular in the '90s, like rom-coms or just smaller traumas. Those games have challenges. There were a lot of games that came out this year that just have smaller audiences because they don't make that huge splash on either side.

00:14:02

We might mention some of those titles later, but there are these distinct tiers and I think distinct challenges for each of them.

00:14:09

Right. If we look at the games that came out this year, how would you characterize the year? Which of these categories that you just broke down for us seem to dominate?

00:14:21

I think this is the year of the revenge of the indie game. At the top of every year, we, of course, look ahead and say, Okay, what year What is it going to be for the industry? What are the big hits coming out? Some of those major games like Grand Theft Auto 6 was delayed. Other studios shift their whole schedules based on a mega game like that. You suddenly saw other delays or things were pushed up. I think in the absence of a major hit from the Switch 2, you have all these indie games. To me, I'm like, we have to stop calling them indie games. Yes, they're independent developers, the same way we have indie movie studios, but these games are selling millions of copies, and these games have huge fan bases. These studios are getting stronger. I think that's really healthy for the industry. I think it means we have more major companies, and it's not so much of oligopoly or something.

00:15:16

One of the biggest stories of the year was the release of a new console. This was the Switch 2. Nintendo, one of the big three in console gaming, released a new one, bigger screen, better graphics, more expensive. How did this land, and where are we when it comes to the Switch 2?

00:15:39

I think this is definitely one of the big story lines of the year. New consoles are always a big deal. These companies need to make money off of them, but there's slow adoption over time. Initially, it's the hard core gamers that have to get their hands on the hottest, newest thing. And then I think the long tail is what's important to see if a broader audience buys in. But The thing that happens with a new console where there's going to be better graphics, stronger hardware is also, do you have the games that can show off those things? And Nintendo, I would say, made interesting decisions this year in that it hasn't released a new big Mario game or a new big Zelda game to show off the newest hardware.

00:16:16

Which are the two big franchises.

00:16:17

Yeah, we mentioned some of them. These are the ones that are 30 years old and have brought many of us in this room into gaming in the first place.

00:16:24

They're synonymous with games.

00:16:25

Exactly. The Nintendo Switch 2 launch title was Mario Kart World a popular franchise on its own where you drive around tracks and lots of zany things happen, but not a traditional Mario game. Then a few months later, they released donkey Kong Bananza, leaning on, once again, an iconic figure from the original Monkey Kong game who's now in a 3D world, smashing everything up and looking for bananas and gold. But they relied on those characters instead of the biggest ones. How do you think that went, Zack, with what Nintendo fans really wanted?

00:16:58

Economically, great. They sold. I mean, the Switch to sold incredibly fast and incredibly well. I think in this long tail moment right now, you have to look at Nintendo and realize how they sell games has fundamentally shifted. This is a company that is trying to combine strategies from Apple and strategies from Disney together into what they see as the future of global entertainment. Yeah, it would have been great if they gave us a new Mario platformer, but Mario Kart has the synergy of all of these characters in the Mario universe. What are they also now heavily marketing? A new Mario movie. I mean, they know this, right? They're planning this out.

00:17:39

And speaking of Nintendo, we had another pretty big release on the Switch 2 this year. This is a long running game franchise that is inextricably tied to the Nintendo brand. This is Pokémon. The new game is Pokémon Legends Z to A. It came out and it seemed to cause a little angst. Zack, I was wondering if you could explain what that was about.

00:18:01

I would love to. Pokémon is so fascinating because it is, if not the biggest, one of the biggest brands in the world. Everyone knows what a Pokémon is. And yet with the games, there's a significant amount of criticism that they just never live up to players' expectations. And this latest game takes place in one city. It's based on France, but it feels like you're playing a game from 2001. The graphics are just really low bar. It's clear that the Pokémon company at large isn't investing that much in the video games, and that's really put off a lot of gamers.

00:18:33

How does that happen? How does a franchise that's been running forever, that's beloved, that's extremely profitable, how does it make something that, by all accounts, is so mediocre?

00:18:44

Well, it's a big company, and you can actually look at their earnings reports. Video games is just a small slice of the money that the Pokémon company makes. They make a ton of money off of the trading cards, actually, if you can believe it.

00:18:56

I do believe it, having bought a lot of those trading cards.

00:19:00

There's been a lot of rumors of exactly how much they're spending on development of video games. Some analysts have put it around 30 million. That's not confirmed. But compare that to these AAA games that are oftentimes $100 million, $200, $300 million dollars to produce. This is a much lower level despite the huge brand.

00:19:18

At the same time, this game, Pokémon Legends Z to A, is one of the biggest selling games of the year. This is some of the tension you see in the industry. If people are buying it, why change up what works?

00:19:32

We are going to take a break, and when we come back, we are going to dig in to some of the best games of the year. Dublin, your brand new and improved American golf store is now open on West End Retail Park, Blanchardstown. Step inside and explore our performance studios with the latest tech, a state of start putting green with put view and a bespoke footwear fitting service, all designed to take your game to the next level. Right now, shop our Black November deals in store and online at americongolf. Co. Uk, with up to 50% off men's, women's, and junior products across your favorite brands, including TaylorMade, Adidas, and Garmin. But hurry, deals end first December.

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00:21:31

So towards the end of every year, there's something called the Game Awards, which awards this top honor. And we're going to talk about some of the likely front runners for that Game of the Year Prize. These are some of the titles that people consider to be some of the best games of the year. I, personally, have quibbles with a couple of the titles on this list, but we have to start with one of the big ones, Silk Song, a game that has been years and years in the making. Zack, please tell us about this one.

00:22:00

Sure. I've been crazily using a shorthand to friends to describe this game as, It is a bug's life, but with a lot of death. What it actually is, it's a sequel to this critically acclaimed game called Hollow Night, which was a in about 2017. You play as a character named Hornet. Sure. You've been kidnapped and taken to this far away kingdom that is basically dying or maybe already dead.. Your goal there is both to escape, but also to figure out what is plaguing this kingdom full of desiccated bugs. It is this metroidvania that mixes platforming and combat, and it's really hard. It's a really, really hard game, but it's also gratifying because you, as the gamers say. Get get good as you continue playing and dying and retrying.

00:22:48

This was a game that was first announced in 2019, and then every year, people were waiting. I was not one of those people, but people were waiting, waiting, waiting, waiting. Is this game ever going to come out? It became a meme. It did. How did it become a meme?

00:23:02

Well, in every video game showcase that people were excited about to see what comes up next, they're like, This is it. Hollow Night Silks on is going to be announced and just silence. This is made by a very small team in Australia. It's about three people.

00:23:15

Team Cherry.

00:23:16

Team Cherry. They just wouldn't say anything about the game to the point where people wondered, Is it ever coming out? Then I believe in August this year, it finally happened. Not only did they announced it was coming out, it's coming out soon. I would I'll say it was the biggest story of the fall because of that.

00:23:32

This game is one that has been critically acclaimed. It is one that so many players, despite the difficulty level, which is quite high-How do you feel about that? I want to hear how you feel about it first. I want to hear why this game is so great, and then I can have my brief descent.

00:23:52

Well, I have a mixed opinion of it. I played it on release, and I think it's still an expertly designed game. I just think that some of the design was a little bit too painful towards the player. There's a difference between this idea of get good and helping players understand how to get good. When you die, you get sent back to your last save point, which is a bench in the game. Sometimes you have to go 10 minutes back to where you were. That's not fun. I'm of the unpopular opinion that not every game has to be fun all time. It doesn't have to be this adrenaline rush. But I do think that there's a respect for players that was missed in this long, long development cycle where the first Hollow Knight was incredibly acclaimed, and I think just had a better flow of difficulty.

00:24:46

I would say the difficulty is definitely the big debate about the game. They actually patched the game, meaning adjusted some of the difficulty early on because it was so hard that people were complaining about it. So the studio did respond to that. But on the flip side, that's what makes this game so exciting for a certain segment of gamers and games like it. From Software is a studio that made Elden Rang and Dark Soul, some of these dark fantasy games that we've mentioned. They're all based on the premise of it is going to be extremely challenging, and you are going to feel extremely satisfied once you complete this challenge. Then there's going to be an even harder challenge immediately after that. It's a genre that sounds masochistic to some, but to others, there's nothing more fun than beating it.

00:25:32

Well, the creator of the souls games and from FromSoft, he's described it as trying to teach people to get back up again. As we talked about before, games are also about life and death. I just think at some point, the death has to stop.

00:25:49

I agree. The death has to stop. That is part of the reason that I was not a fan of this game. I am afraid to express this opinion because feel like saying, I'm not into silk Song and you play video games just automatically invalidates any opinion that you have. But I think I'm coming at it from a very particular perspective, which is, as we talked about, I only have so much time in any given week to play any video game. What I'm looking for is not necessarily a challenge, just to be frank. This is also going to apply to a game later on.

00:26:23

Do I have a game for you? It's called We Sports.

00:26:27

I loved We Sports. I also loved Rock Band. I'm so angry that Rock Band no longer exists. But I understand that there are many people who look to video games for a challenge. I do not. And so there came a certain point, even though this game is beautifully designed, gorgeous to look at, incredible sound design, just like a beautiful, if creepy world to be in, where I got tired of throwing my controller down and cursing inappropriately in front of my child. And I was like, I'm I'm done.

00:27:00

I think I've started the original Dark Soul three or four or five times. Everybody talks about it as a masterpiece, and I'm just too dumb, too slow, too old to figure it out.

00:27:11

Also, I feel slow.

00:27:12

Yes, exactly.

00:27:13

I cannot move the controller the way that I...

00:27:15

Exactly. That's not all games are for all people. If you're listening to this and aren't a gamer, do not pick up Hollow Night Silks on. You will be scarred for life. It is very intentionally challenging. But I think to your point, it is beautifully made. It's clearly thought through. Is an art piece in the sense that the background animations, the sound design, the character design are all wonderful.

00:27:38

Just to restore the New York Times credibility here, I did 100% silk Song, but I still, I agree-We have a real one right here. This is a real one. True heads, no. But I just think in a design perspective, it's okay to say there were some things that should have been tweaked. That's an interesting thing about the video game world, and I think everyone's seen it online to a certain degree, there are diehard fans. The same way that Nicki Minaj has diehard fans that are willing to go to war on social media, Silksong also does.

00:28:12

And speaking of highly anticipated sequels, we have to talk about Hades, too. This is another indie game. It's set in the world of Greek mythology. In it, you play as the daughter of Hades. She is a princess of the underworld who has to battle through waves and waves of monsters. Along the way, she's aided by her family members, these Greek gods, with powers called boons that make you stronger and stronger. And like Silksong, this was one of the best reviewed games of the year. What do we think?

00:28:41

Well, I'm curious, actually, what everybody's relationship with Hades because this also came out during the pandemic, and that really meant a lot of people, I would say, played it and played it more than they might have in another context, and it became very popular. I played it a little bit, but to be honest, never got hooked the same exact way that many others did. But I'm pretty sure you, Zack, went really deep on the first Hades, right?

00:29:03

And the second one. I have developed a theory since of why I like this game so much. I will say, playing it so much, there are these things called Boons, which you mentioned, which are powers that the gods give you that make you more powerful. Laila, whenever I need a favor from an editor, I say, I crave a Boon, please. I think it's because for me, it's a math game. You're trying to get stronger, and it shows you the numbers, the damage you're doing. You're always trying to minimize or maximize your impact in the game. Through these repeated runs, and as you're getting more powers, you can lengthen that. It's about growth, I think, ultimately, and that's what makes it so addictive. The story that they've also put together with the game, I'm like an ancient Greece nerd, so this is the perfect game for me.

00:29:54

Both Hades and Hades 2 does something really interesting with the storytelling because you are dying and then coming back and doing the same thing over and over again with more abilities, these other gods who are, in some cases, your family members, come in and talk to you. The narrative builds over time, and it's very responsive to what you've done or maybe not done so well in the game. I think that's been a big influence on other games as well once they saw that Hades did that.

00:30:20

I mean, the amount of time they spend in the recording studio, nobody really knows. It must have been thousands of hours because it's insane. Absolutely.

00:30:29

I was going to say, certainly with the first Hades, the voice work, the acting, and maybe people don't think about that as much when it comes to video games, but the acting that went into that performance.

00:30:42

No way.

00:30:43

No way.

00:30:45

Looking as a lady.

00:30:47

It was very entertaining, the drool, but sexy at the same time. I thought it was great.

00:30:55

Sirens. I should have known you were the source of all that singing. Don't Don't you drown your so-called fans to death?

00:31:02

Have you even got any left?

00:31:04

Don't ever say such things about our fans.

00:31:07

Hey, girls, we'd say we give her the odd song and dance. I just, once again, if we're When I'm thinking about how video games relate to real life, maybe I don't deal with frustration well. This is not what I want.

00:31:20

Are you scared of death?

00:31:22

I think about it every day. I'm thinking about it right now.

00:31:27

Maybe that's part of it. I mean, we're talking about two games where death stares you in the face. There are very few players who would play either of these games and never die once. It is built in. If that's something that you're seeking to avoid, then yeah, I can see how you might not like these.

00:31:43

Well, let me complicate that because the next game that we're going to talk about here also deals with death, and it has a very different tone, maybe more one that was to my liking. This is Claire Obscure: Expedition 33, and this is an RPG game, a role-playing game, the story of which is this, essentially. Every year, the citizens of an island named Lumière, and the world is like a late 19th century France or late 19th century Europe. Bellipuck. Bellipuck. They have to deal with a being out there who is slowly exterminating them, year by year, age by age. You see off in the distance every year on this one day, a number written on a giant rock, and everyone who's older than that number crumbles into dust, like at the end of the adventure.

00:32:30

This is an amazing premise for a game.

00:32:32

I agree. Then every year, a new expedition of fighters is sent out there to try to defeat this thing, which in the game is called the Painteress. This is Expedition 33. It's been 60 something years. This is a game that is inherently about death. It is a game that I didn't cry at, but I got teary-eyed at many times. It's a very sad, very melancholy game that also is incredibly exciting to play. I absolutely love Let me ask you, is it a game about death or is it a game about mourning? Damn it. Why are you getting so deep on this?

00:33:06

Because that's what it is.

00:33:08

Say more.

00:33:09

I think it is a game about mourning. As you're following it, it has real narrative elements. This is a game, the creator of it, Guillaume. He had thought about how to tell this story that was very French, let's be honest. There are characters in the game called Renoir and are always swearing in French. There are mimes that you have to fight.

00:33:32

That mime was very surprising.

00:33:34

Multiple mimes. Did you find the bald mime?

00:33:36

I haven't gone to the bald mime.

00:33:37

It's very scary. When I talk to these people, because I went to Paris, I've talked to them because It's the front runner for Game of the Year, and it has been since it came out. It's just this anomaly. The developers have gone on this world tour of meeting RPG creators in Japan and just talking about what it means to make a really good story-based game. I think this is exactly it. It has an amazing premise. It has characters that you learn to care about, and then the shocking twist that you could only find in some high drama movie.

00:34:12

Absolutely.

00:34:13

I'll be the slight downer on this game. Not that I don't love it, but I'm not as much of a narrative player as I'm more interested in the mechanics. Like, what are you doing? What is the vibe? What does the feel? Are there exciting moments? And there certainly are. But the beginning of the game was a little slow to me. Like, the prolog took a long time to set it up. And so I set the game down for a while. When I picked it back up because everybody's talking about it, this is the game of the Year, I have to force myself to play it. Once I got to maybe the main act itself, it's instantly recognizable that this is an amazing game. Like Hades 2 and Silksaw, beautifully designed, the soundtrack, the animations, you can explore the world. The story is so compelling. There are these turn-based battles where you have to respond to the attacks as they're happening, so you're invested the whole time. It sings once you get past that prolog.

00:35:06

The music has been on the top billboard.

00:35:10

The music is gorgeous. Jason, you're right. It does take a while before you hit the title screen. Is it an hour of story, basically? At least, yeah. But once you get there, it is... To me, you need all that story, all that story about mourning and melancholy and telling you the world and tell you the stakes.

00:35:41

Which, again, very French.

00:35:43

Very French. Do I like France? It's possible. Is this where I learned that I like France?

00:35:48

I do think this game is accessible, even for a non-gamer. The technical aspects of playing are not so challenging that if you haven't used a controller or a keyboard and mouse before, that you couldn't pick it up. The story is just so compelling. The world is so engaging. I would say give it a try.

00:36:05

Yeah. I think also industry-wise, it's turned a lot of these dogmas on its head. It's a very small team. They made it. I mean, it's still millions of dollars to make this game, let's be clear, but they made it at a fraction of a budget of a AAA studio. They animated it and filmed actors moving around in a black box theater that I visited. It's so small. It's the size of our recording studio. And yet it works because it's a good story, and the gameplay, yes, is simple. Anyone could pick it up, but it's addicting, and there's also ways to break the game.

00:36:40

Do you think the industry, to that point, will take lessons from at least the critical success of this game?

00:36:46

They definitely are. I mean, these people are going on this worldwide tour and meeting with all these studios. They're selling movie rights. There's been some offers of like, Can we do a deal? Do you maybe want to get bought? They're definitely paying attention. I think the challenge always is, development takes five years for a new game. Is this taste going to be the same in five years? Nobody knows. Yeah.

00:37:08

Let's move on to Split Fiction. This is a co-op adventure game. I'll describe it very briefly. As they're a group of writers. They're recruited by a technology company to come and test some new gear, which allows you to take your stories and make them interactive and immersive. Two of those writers end up intertwined in the same world and the same story lines, and the game hops back and forth between science fiction worlds and fantasy worlds. The thing about this game that's super fun, as I said, is it is one that you have to play with someone sitting next to you, which, again, as a person who has a child who's into video games and is always looking for something that I can play with my child, this was just candy. We spent so many hours side by side on the sofa playing this until we beat it together. I loved it.

00:38:05

I did the same thing with my daughter, who's nine. We had tried the previous game by this studio, It Takes Two, a few years ago, and she was just a little too young to actually beat some of the bosses. I would try to play with both controllers and beat them, and I couldn't do that myself, so we set it down. Split Fiction was perfect. It's a very forgiving game, and we were able to just take it chapter by chapter. Maybe on a weekend, it took us a little while to beat it. It's my personal game of because of that experience I had. Wow.

00:38:32

This is so different from my experience playing the game. What was your experience? What was your experience? Not with my nonexistent child. With my ghost child. No, I played it with my partner who is not really a gamer. I think the most interesting part of the game is what happens off the screen, which is the relationship between you and the other person you're playing, which I imagine the child is very different, where I'm like, Why won't you jump? You need to jump now. Then I was like, I should not playing this with my partner. So you learn something here. You do.

00:39:04

You learn so much playing video games. Another indie game that I super love this year is a game called Blueprints. This is a puzzle game. Essentially, you play someone who's inherited a house that your great uncle has passed on to you. The house is 45 rooms, and your job is to discover the hidden 46th room. Every day, you have a certain number of steps by which you can discover new rooms and put them together in different configurations to try to get to this 46th room. And then, key point, every day, the layout of the house resets and it's completely different.

00:39:42

I think this game is fantastic. And I haven't mentioned it, but there are so many puzzles in this game, visual puzzles, audio puzzles, that you have to really take literal notes on pieces of paper in order to- I had to break out a notebook. In order to keep track of what's going on so that in your future runs, you can remember This is what I need to do to accomplish this. It's just so fun. A run can take like 30 minutes to an hour. You knock it out in one night and then come back the next night and do it again.

00:40:08

All right. There actually are, despite this being such a great year for indies, a couple of big studio titles in the mix here, and I'd love to get to them very quickly. One of them, it's called Deaths Training 2. I don't know how to describe this game, but it is from one of the great minds of video game creation.

00:40:28

Yeah. It's by this guy Tadeo Kojima, who is the altar of the video game world. He made Metal Gear Solid, which is largely a story about nuclear arms and like, nationalism and soldiers. Deaths Training is not that. It's like post-apocalyptic. It's about social media and reconnecting the world after this big Apocalypse. The first game came out right before the pandemic. The whole idea is you play this guy who is a porter. He is basically a mailman, and you walk around the world delivering cargo. You're basically Amazon, but it's about bridging the world together. I think it's brilliant. The second game is much improved. It's faster, it's quick. It's really a story about fatherhood and motherhood all mixed into one. And again, death, depression, seeking connection in a world that feels so alienated.

00:41:22

I promise you, the next game we're going to talk about is not about death. This is one of the big Switch 2 games. This is donkey Kong Bananza. This is exclusive to the Switch 2 because it is about one of Nintendo's big characters. Not Mario, not celda, but donkey Kong is a game in which you go around and just bash the hell out of everything.

00:41:45

I had fun smashing things in the opening levels. How long did this last for you, Gilbert? Did you just keep smashing forever?

00:41:53

I bounced, as they say, pretty quickly. My child beat the game. He just wanted to go and break stuff.

00:42:02

This is not a game about death. This is a game about a monkey and his bananas. It is really fun. The worlds are not designed in this luxuriously beautiful way, which the same team did on Super Mario Odyssey, which was released many years ago and I think is one of the classics of our time. With that in mind, I was a little bit disappointed, but it's still a great game. I think, as you said, for a kid, what's better than smashing things?

00:42:29

Nothing. I can tell you that. Nothing. Before we wrap up here, however, I'd love to hear the two of you talk about other great games maybe that you played this year that didn't get quite as much hype as the list that we just went through.

00:42:44

I had this game recommended to me by a reporter that I work with, and that's how I love getting my game recs. People just word of mouth. That's how you find about the smaller things. This is a very small game called Is This Seat Taken? I've been playing it on the Switch. It's available for some other consoles as well. It's basically Sudoku with people. The opening stages are you're in a car or on a bus, and you have to... Somebody wants to sit by the window. Somebody wants to sit by their mom. Somebody wants to not sit by anybody who's making loud noise. You have to figure out where everybody goes. We played this game on a bus in New York City.

00:43:19

This is such an editor's game.

00:43:20

It's really fun. It moves on to a movie theater where you don't want people in front of you to have a big hat because you want to be able to see. You want to sit next to somebody who has popcorn so you can It's just very cute animations. I once again, played this with my daughter. It's a lot of fun.

00:43:35

Zack?

00:43:37

Whenever someone asks me, What game should I play? I've never played any game. I don't understand it. What should I do? I always recommend them this series called Katamari Domacy. It is just the most video gamey game in the world. It's something that only video games could do. The premise is really wacky. You're the Prince of the King of All Cosmos who has destroyed the universe in a drunken bender, don't worry about it. But you have a sticky ball, and you got to roll the sticky ball around the world, and it gets bigger and bigger, and eventually, the king turns it into a star. If you were not following that, that's okay. It does not make any sense. But it's just this progression system of continually building a mass of objects until you're bigger. That's a primal desire, I think. There's a new game that recently came out called Once Upon a Katamari. There's been a large There's drought in the series. Some of the games that recently came out weren't the best. This is like a return to form. It's just joy in a bottle, and it's like an arcade game. You can come, you can play it for five minutes, and then put it down.

00:44:46

Okay, let's take a short break. When we come back, as we do every week, we're going to play a game, a game for gamers.

00:45:08

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00:46:18

Zack, Jason, we're going to end this episode as we end every episode of the Sunday Special with a game. But given that this episode is about games, we felt like we had to raise the bar. So let me explain to you what's going to happen. We are going to play an RPG, a role-playing game, like Player Obscure: Expedition 33, but significantly less expensive game. I have a role-playing game here in front of me that has been specifically designed for you to play this episode. The two of you should feel honored. In honor of the plastic computer RPG Zork, we're calling this game the New Zork Times.

00:47:00

I love it.

00:47:01

I know. It's fantastic. I'm very proud of it. This is a co-op game in the mold of a game like Split Fiction, which we talked about earlier. So you play together. Can you do this?

00:47:13

I don't know how to jump, Zack.

00:47:16

Forget it. I think you can. I'm going to be playing the role of the computer. Okay, are you ready? Player One? Yes. Ready, player Two? Let's do it. All right, let's go. You awakened in a dungeon. Torches and iron sconces cast pale light on the cold stone walls. In the center of the room is a treasure chest. It is locked with three golden locks. There are tunnels that lead East, West, and South. What do you do?

00:47:49

I always go westI always go West. And touch the walls so that you don't get lost in a maze.

00:47:55

Yeah, I feel like going West is right.

00:47:57

Go West. You step out onto a digital basketball court. The electronic crowd roars. A giant 2K games logo spins above the courts. On the court waiting for you is NBA superstar, LeBron James. Hey, says LeBron James, do you want to play a game of horse? You immediately realize that your only chance of defeating LeBron James, even in a video game, is to work together as a team. So here's how this game of horse is going to go. I am going to give you a clue, and each of you is going to give me one half of an answer. So if I said a mode in multi-player games where the goal is to kill as many other players as possible, Jason would say death, and Zack would say deathmatch. You got it?

00:48:51

That implies that we know the answer, but I got it.

00:48:55

The Switch and the Steam Deck are both examples of this console.

00:48:59

Hand. Held.

00:49:01

Switch. A game in which the player can choose the order in which they explore the environment.

00:49:07

Open.

00:49:08

World. Nothing but net on that one. All right. Getting so angry that you have to stop playing a game.

00:49:14

Rage. Quit. We know that one well.

00:49:18

Boom, Shaka-laka.

00:49:19

Playing a game with the express purpose of finishing it as fast as you can.

00:49:25

Speed.

00:49:25

Run.

00:49:26

Yes, there's speed running through this game.

00:49:28

My heart is pounding.

00:49:30

Organize competitions based around video games taking their cues from the world of athletics. E. You got this.

00:49:41

E.

00:49:42

Oh, esports. Yes. That's it. There we go. Yes.

00:49:45

This is real co-op. The crowd goes wild. They're throwing popcorn, they're throwing drinks. They throw a key in the shape of a G. Pumping your fist, you run back through tunnel. You're returning to the treasure room. You have tunnels that lead east and south.

00:50:06

Let's go east.

00:50:08

Well, I feel like we should go south.

00:50:11

A good editor-reporter pair right here. Let's do south.

00:50:18

This room is very clearly a trip.

00:50:21

This is why you always listen to your editor.

00:50:23

The floor is littered with the charred bones of adventures from famous video game franchises of the past. As you step through the door, a flock of fire- breathing spike turtles enters from the other end of the room. Now, the only way you'll survive is if you can remember the adventures of the heroes who came before you. So what does that mean? I'm going to give you a death sound from a video game, and you name the game. Sound number one. Oh, that's Mario. Super Mario Brothers, correct. Sound number two.

00:51:00

We're time to Shadow now.

00:51:03

Oh, that's Milinoe in Hades 2.

00:51:05

That is correct. You also pronounced the main character's name correctly. Sound number three. Monkey Kong. Monkey Kong, specifically, Monkey Kong Bonanza. We now have sound number 4. Zeld, The Legend of Zeld. You are on to sound number 5.

00:51:33

Oh, that's Silksong.

00:51:35

That is Silksong.

00:51:36

I've heard that many times.

00:51:37

My favorite game of the year.

00:51:39

My strategy is just don't die in video games. I haven't experienced this.

00:51:42

You're just too good.

00:51:44

Great strategy. You are on to sound number 6.

00:51:50

This feels like Dark souls or Eleanor.

00:51:53

This is Dark souls. Wow. Good.

00:51:55

I have died a lot in that game.

00:51:57

Which brings you to our final sound.

00:52:01

That's got to be Metal Gear solid.

00:52:09

That is Metal Gear solid.

00:52:12

Well done. My Halloween costume was a cardboard box.

00:52:15

You hide inside a cardboard box. There you go. And sneak around that final turtle, and you grab a key in the shape of the letter S. You beat your feet back up the tunnel before any of those turtles wake up. You have returned to the treasure room. You see a tunnel that leads east.

00:52:33

Not much choice here. Let's go east. I guess we have to.

00:52:36

I'm glad you're in agreement. You go east. You emerge onto a ridge overlooking a vast, extremely detailed, very expensive-looking world. Right there in front of you is a sphinx with the body of a lion, the wings of an eagle, and the motion-captured head of an A-list Hollywood star.

00:52:59

Which one?

00:53:00

Robert Patterson. From a chain around its neck, hangs a key in the shape of the letter X. If you wish to take my magic key, you must answer two out of the three of the questions I will ask to thee. Question number one. Death Stranding 2: On the Beach features the reemergence of what reality warping bad guy named after an elementary particle.

00:53:27

Well, thank you, Robert Patterson, Sphynx, for that question. That would be Higgs.

00:53:32

Correct. The Sphynx bellows out. I hope we all have our speakers cranked. Just like Batman. As high as possible. Question two. What Philadelphia Eagle's running back is pictured a herdling in player on the cover of EA Sports' Madden NFL 26?

00:53:49

That would be Saquon Barkley.

00:53:51

Correct. Question three. What Grammy award-winning Say So singer and rapper became A playable skin within the game Fortnite earlier this year.

00:54:04

Oh, I really feel like in my heart I know this, but I think it's ASAP Rocky.

00:54:11

It is not ASAP Rocky.

00:54:14

We still got two out of three.

00:54:15

The answer is Doja Cat. The Sphynx pulls the X key from its neck and holds it out to you. Just then, your graphics card overheats and everything freezes. You snatch the key quickly. You rush back through the tunnel before the game crashes. You are back in the treasure room. Even though you got that question wrong, you stole the key like the sneaky people that you are. In the presence of these three keys, the locks have started to vibrate. You have keys labeled X, S, and G. Those keys clearly open these locks, but you're going to have to pick which key goes into which lock. As you bring your ear closer to the first lock, you hear Which key do you want to use? X, S, or G?

00:55:12

Let's start with X.

00:55:14

That, of course, was the Xbox startup sound, and you have chosen the X key. You turn the key, the lock admits a triumphant sound and falls open. You've still got the G and the S keys. You're now moving on to the second lock, and it sounds like this. Which key do you want to try?

00:55:39

I guess we'll go with S.

00:55:42

S for Nintendo Switch 2, of course. The lock falls open in your head. The third lock sounds like this. G must be Genesis. G is Genesis. That, of course, was the Sega Genesis startup sound. The locks fall away, the lid of the chest rises, and Outfloats your rewards. The two of you played a perfect co-op game. You worked together, and I have two actual prizes for the both of you. This is the first time that we're handing two out in the same episode. Are you ready?

00:56:16

So this is just participation trophies, basically.

00:56:19

Are you ready? Yes. I'm drawing out for you two cheap plastic trophies with my face on it. We call them the Gilbees.

00:56:30

Oh, wow.

00:56:30

Congratulations.

00:56:32

I did not prepare my acceptance speech. This is amazing.

00:56:35

It's like the size of a shot glass.

00:56:36

It is. I think you should take a shot. Congratulations to the two of you. Congratulations. Congratulations, Zack. Congratulations, Jason. Thank you for coming on the Sunday special to talk video games.

00:56:49

Any time. Thanks.

00:56:51

It was a blast. Thank you.

00:56:55

This episode was produced by Luke Van der Plouh, with help from Alex Baron, who is also our quiz master. We had production assistance from Dahlia Haddad. It was edited by Wendy Dore and engineered by Ron Nemistow. Original music by Dan Powell, Marion Lozano, Alishiba Itup, and Diane Wong. Special thanks to Paula Schumann. Thanks for listening.

AI Transcription provided by HappyScribe
Episode description

This year has been a banner year for video games, with an abundance of surprise releases and unexpected hits.On this week’s Sunday Special, Gilbert Cruz talks with two fellow gamers — Zachary Small, a culture reporter, and Jason Bailey, an editor on The Times’s culture desk — about the state of the industry, the biggest releases and the games they loved playing in 2025. They also share their predictions for Game of the Year.On Today’s EpisodeZachary Small is a culture reporter for The Times.Jason M. Bailey is an editor on the culture desk, and oversees The Times’s video game coverage.
Subscribe today at nytimes.com/podcasts or on Apple Podcasts and Spotify. You can also subscribe via your favorite podcast app here https://www.nytimes.com/activate-access/audio?source=podcatcher. For more podcasts and narrated articles, download The New York Times app at nytimes.com/app.